Unity

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2023 Year in Review

2023 Year in Review

It's time to rewind to the beginning of the year to look at the things I've made and shared, as well as a couple of projects that I haven't talked about publicly before.

December 30, 2023
You should probably be using Cinemachine

You should probably be using Cinemachine

This tutorial is going to guide you through one of the Cinemachine's most powerful systems - State-Driven Cameras. Which should allow you to create stunning virtual productions with almost 0 scripting.

February 8, 2023
Unity Scripted Importers: Texture Generator

Unity Scripted Importers: Texture Generator

In this article we'll look into what they are and how you can use them to create a procedural Texture Generator

June 9, 2022
Why do you need a Shader Generator and how ModularShaderSystem is here to help

Why do you need a Shader Generator and how ModularShaderSystem is here to help

Developing complex Unity Shaders is hard. Can you make your life easier? Maybe! Let's look into the issues of vanilla shader development and how can we sidestep some of those with Shader Generation

May 27, 2022