It's time to rewind to the beginning of the year to look at the things I've made and shared, as well as a couple of projects that I haven't talked about publicly before.
This tutorial is going to guide you through one of the Cinemachine's most powerful systems - State-Driven Cameras. Which should allow you to create stunning virtual productions with almost 0 scripting.
Developing complex Unity Shaders is hard. Can you make your life easier? Maybe! Let's look into the issues of vanilla shader development and how can we sidestep some of those with Shader Generation